I have noticed that since migrating to v2.0 from v1.0, the CPU consumption on any client machine (moslty XP and Vista-based machines) are significantly higher than before. On most single CPU machines, the CPU consumption by the browser on which the game is being played, shows a 75% CPU load with about 50% of the actual CPU time consumed by the browser hosting the game.
Was wondering if anybody else had the same problems.
Thanks
Charan
Problems with CPU consumption
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charangupta
- Posts: 13
- Joined: 07 Sep 2010, 18:07
We haven't noticed performance issues comparing OpenSpace v1 and v2.
Actually v2 was optimized with respect to v1, and a number of routines (like pathfinding) has been moved to the server-side, so we wouldn't expect a worst behavior.
Are you comparing the Flash version of v2 with v1? Same map, same avatars, etc?
Actually v2 was optimized with respect to v1, and a number of routines (like pathfinding) has been moved to the server-side, so we wouldn't expect a worst behavior.
Are you comparing the Flash version of v2 with v1? Same map, same avatars, etc?
Paolo Bax
The SmartFoxServer Team
The SmartFoxServer Team
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charangupta
- Posts: 13
- Joined: 07 Sep 2010, 18:07
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charangupta
- Posts: 13
- Joined: 07 Sep 2010, 18:07