The problem is ...that when some maps load, they load and appear to be "moved" out of position, like in the following image, the avatar has to actually walk in the opposite direction for the map to scroll and position itself in the right place...

How can I avoid this and the scrolling...
I would like for the maps to load exactly like they should, filling up the Openspace output box...
Is the solution to deactivating this scroll in the .fla code?
This code was based on the Ranch Example by the way.
I need help please.
Everything up to the map around that tree is non walkable.
Fabian