User.IsSpectator not working correctly.

Post here your questions about the Unity / .Net / Mono / Windows 8 / Windows Phone 8 API for SFS2X

Moderators: Lapo, Bax

Post Reply
peter.dalton
Posts: 11
Joined: 10 Aug 2010, 21:51

User.IsSpectator not working correctly.

Post by peter.dalton »

I have a user (u1) in a room, when a new user (u2) enters the room u1 calls u2.IsSpectator to determine how to deal with the new user. However u2.IsSpectator always returns 'TRUE'.

On u1's machine it works correctlly for u1.IsSpectator, however u2.IsSpectator is wrong.

On u2's machine both work correctly. It seems to work correctly for everyone that is already in the room, however when someone else joins things go astray.

I should note that I'm using RC1b with Unity 3.1.
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Post by ThomasLund »

This was fixed recently due to a bug. Still in the release pipeline.

If its a blocker for you, poke me on PM

/Thomas
Post Reply