I'm using ActionScript 3, and I'm at the point in my game development where I want to start saving stuff to the disk. In previous single player games, I used a SharedObject.getLocal function command to make a save file containing high scores, etc. Well, I tried to do this in my server side extension, and SFS tells me it has no idea what a SharedObject is.
Is there a way to tell SFS what a SharedObject is, or am I supposed to be using *shudders* an external database for server side file storing?
var acc1data = SharedObject.getLocal("acc1data");
is the crashing line. I originally used a variable named temp instead of the text string, but went to the string just to make sure it wasn't a problem of variables being disallowed for file names.