I see now the problem with ObjectMessageRequest()

thanks for clearing it out for me. And thanks for the prompt support as well.
I think I'll use the PublicMessageRequest(), because when a player -let's say- moves, it also happens sending the new coordinates to the server and then i get it back and then move. I guess this way I'll always be in synch with the other players.
Well, I solved the problem of user-entering-command, because the game checks if there is an object attached to the message, only then it takes the message as a command. And players will not be able to attach objects.
The other way could be to append a character to the message that players cannot enter in the chat.
If I'm doing something too complicated, please let me know

This forum has a wonderful support!
PS: I succeeded making a application that gives every user a ball that he/she can move. Until now it works well. I also made my own sfs class that makes everything for me and eases the use.