I'm trying to change the smartfox port on my remote server to port 443... this works fine in standalone builds... as soon as i switch to web player i run into problems...
In fact, i've tried a few different ports (443, 80, 9932) and they all give problems, port 9933 gives no problem at all.
Here is my client code:
Code: Select all
if (Security.PrefetchSocketPolicy(SERVER_IP, Convert.ToInt32(SERVER_PORT), 500))
Debug.Log("good!");
else
Debug.Log("bad!");
smartfox = new SmartFox(true);
smartfox.Connect(SERVER_IP, SERVER_PORT);Code: Select all
<socket address="x.x.x.x" port="443" type="TCP"/>
<socket address="x.x.x.x" port="9933" type="TCP"/>
<socket address="x.x.x.x" port="80" type="TCP"/>
<socket address="x.x.x.x" port="9932" type="TCP"/>Code: Select all
20:10:21,209 INFO [main] v2.SmartFoxServer - Listening Sockets: { x.x.x.x:443, (Tcp) } { x.x.x.x:9933, (Tcp) } { x.x.x.x:80, (Tcp) } { x.x.x.x:9932, (Tcp) }Client:
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When I connect to port 9933, everything works fine as expected...
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When I connect to port 9932 or port 80 (output is the same for both ports)
server output:
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20:12:30,696 DEBUG [SocketReader] protocol.SFSIoHandler - Handling Flash Policy request
20:12:30,776 DEBUG [SocketReader] v2.SmartFoxServer - []Code: Select all
good!
UnityEngine.Debug:Log(Object)
[SFS DEBUG] TCPSocketLayer: General exception on connection: Unable to connect, as no valid crossdomain policy was found at System.Net.Sockets.Socket.Connect_internal (IntPtr sock, System.Net.SocketAddress sa, System.Int32& error, Boolean requireSocketPolicyFile) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, Int32 port) [0x00000] in <filename unknown>:0
at Sfs2X.Core.Sockets.TCPSocketLayer.ConnectThread () [0x00000] in <filename unknown>:0
UnityEngine.Debug:Log(Object)
GameManager:OnDebugMessage(BaseEvent) (at Assets/Scripts/GameManager.cs:65)
Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
Sfs2X.SmartFox:ProcessEvents()
GameManager:FixedUpdate() (at Assets/Scripts/GameManager.cs:137)When I try on port 443:
Server output: Nothing!
Client Output:
Code: Select all
bad!
UnityEngine.Debug:Log(Object)
[SFS DEBUG] TCPSocketLayer: General exception on connection: Unable to connect, as no valid crossdomain policy was found at System.Net.Sockets.Socket.Connect_internal (IntPtr sock, System.Net.SocketAddress sa, System.Int32& error, Boolean requireSocketPolicyFile) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, Int32 port) [0x00000] in <filename unknown>:0
at Sfs2X.Core.Sockets.TCPSocketLayer.ConnectThread () [0x00000] in <filename unknown>:0
UnityEngine.Debug:Log(Object)
GameManager:OnDebugMessage(BaseEvent) (at Assets/Scripts/GameManager.cs:65)
Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
Sfs2X.SmartFox:ProcessEvents()
GameManager:FixedUpdate() (at Assets/Scripts/GameManager.cs:137)please help me fix this problem its very frustrating. Why does port 9933 work so easily, while other ports (even 9932) cause so much problems?
Thanks.