I need a mathematical formula that can take a world x,y (meaning x,y that is not local, but rather is on the whole map 'world') and transform it into the tile x,y it is on.
I know there are other ways of finding a tile (like getObjectsUnderPoint for example) but I have my reasons for needing this specifically
Anyone know the formula to do this under the openspace environment? (with the way that openspace works, which may differ from other isometric implementations - not all of them work the same, I suppose)
thanks.
