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Profiler.BeginSample("Send UserVars");
sfs.Send( new SetUserVariablesRequest(userVars) );
Profiler.EndSample();Surely there must be some way to send a simple data packet without allocating so much memory? And if there isn't, would it be possible to get the Unity api source code so that I can at least attempt to optimize it myself? For the record I've spent close to 20k EUR on licenses so far.