I have two projects, both with Ready Player Me skins. My new one loads RPM avatar skins via ID. The older project uses avatar skins in the project which I downloaded manually.
-Both are based on the Shooter Unity example. Both have almost identical code (dif being the downloaded skins and using Login/Lobby on one custom screen).
-Both projects use the same settings for Localhost SF2X server and for the lobby/room/servlet names.
In the recent past, I solved a problem where the remote player always is seen by the local player as 'falling' - stuck in the 'In Air' looping animation node of the S2FX Shooter's Animation controller.
- In the old project, the remote avatar is correct, not stuck in a falling animation loop.
- In my new mode, remote characters float in place stuck in the 'falling' anim node.
I've compared both codes and compared the panels added during runtime. There must be a difference, but I haven't found it.
Question: has anyone else seen this problem? How did you solve it (break the remote player out of the initial fall loop so it goes to idle until moved in the SF2X Animation Controller)?
- Board index SmartFoxServer 2X SFS2X Questions
- Search
-
- It is currently 10 Feb 2026, 15:16
- All times are UTC
Remote player in Falling anim loop
Post here your questions about SFS2X. Here we discuss all server-side matters. For client API questions see the dedicated forums.
Jump to
- SmartFoxServer 2X
- ↳ SFS2X Questions
- ↳ SFS2X Client API
- ↳ SFS2X ActionScript 3 API
- ↳ SFS2X C# API
- ↳ SFS2X iPhone / iPad / OSX API
- ↳ SFS2X Java / Android API
- ↳ SFS2X HTML5 / JavaScript API
- ↳ SFS2X C++ API
- ↳ RedBox 2X
- ↳ 2X Features Wish List
- SmartFoxServer Pro/Basic 1.x
- ↳ SmartFoxServer 1.x Discussions and Help
- ↳ Server Side Extension Development
- ↳ BlueBox
- ↳ RedBox
- ↳ Features Wish List
- ↳ The Bug Trap
- ↳ Client API - SFS 1.x
- ↳ .Net / Unity3D API
- ↳ iPhone Objective-C API
- ↳ Silverlight API
- ↳ Java2SE / Android Client API
- ↳ Other Client API
- OpenSpace Support
- ↳ OpenSpace v2 discussions and help
- ↳ OpenSpace v1 discussions and help
- SmartFoxBits Support
- ↳ SmartFoxBits for SFS 2X
- ↳ SmartFoxBits for SFS 1.x
- Community
- ↳ Job offers and requests
- ↳ The Gallery