SFS2x 2.19.0
We have strange bug - we create room with
sfs.Send(new QuickJoinOrCreateRoomRequest(msch, new List<string> { GAME_ROOMS_GROUP_NAME }, settings, sfs.LastJoinedRoom));
then join same way
sfs.Send(new QuickJoinOrCreateRoomRequest(msch, new List<string> { GAME_ROOMS_GROUP_NAME }, settings, sfs.LastJoinedRoom));
BUT on second player event USER_ENTER NOT fired in some cases (when second joins imidiate after first )
USER_ENTER bug
- dashanddot
- Posts: 10
- Joined: 25 Jul 2024, 18:31
- dashanddot
- Posts: 10
- Joined: 25 Jul 2024, 18:31
Re: USER_ENTER bug
solved - the problem caused by USER_VARIABLES_UPDATE event.
order of USER_VARIABLES_UPDATE, USER_ENTER_ROOM is not fixed and can be swapped - so it generate exception if user data not init
order of USER_VARIABLES_UPDATE, USER_ENTER_ROOM is not fixed and can be swapped - so it generate exception if user data not init