I've noticed there is a "oldCustomParams" field in the editor. Which infers that the is also a new custom params, which looks to be the customParams field in the popup section of the editor in the tile pane.
Looking at the ranch example, it looks like the setCustomParams function inside of the library symbols actually references the "skins" customParams which seem to be the deprecated version (instead of the "tile" customParams)
Is there a complete walk through on how to use the new customParams?
Specifically, I am trying to write the "walk on this symbol and load next room" thingy. However using the "evt.params.tile.customParams != null" condition and trying to access "evt.params.tile.customParams[0]" fails. I assume because it is looking at the OLD "skin" customParams instead of the "new" "tile" customParams?
Hopefully that made sense. Since there is multiple terms and ideas that re-use names, if you could be a bit verbose to be clearer, I would greatly appreciate it.
Thank you!