Hy,
I'm working for the past day to clarify for myself how does the example
project works, and by that to try to build my own little example beafore we start the rill project.
I realize that the main application file I have to build is same as your example- 'OpenSpace_tester.fla'. also I understand that on that main file I'm using the map xml's (generated before, on the end of design phase using the OpenSpace software), but 2 issues I couldn't understand:
1) What about the library *.fla files- how's repsonsible to build them ?,
is it also can be done threw OpenSpace or am I missing something ?
2) What about all the movie clips in those librarys- how they have been
created as movieclips and where from they been imported into the
library *. fla file ?
Thanks alot
How to build the librarys needed for the project
You are responsible of building the library fla files, drawing your own tile graphics inside them. You then export the swf files, create a new project in the OpenSpace Editor, build your maps and export their xml.1) What about the library *.fla files- how's repsonsible to build them ?, is it also can be done threw OpenSpace or am I missing something ?
In your main application (just like 'OpenSpace_tester.fla') you load the swf libraries containing the graphics and then you tell to the OpenSpace Engine (contained in your application) to load the xml.
I don't get this question... the movieclips have been created inside Flash itself: graphics drawn by our artist and then converted to movieclips. Also please notice that a class name was assigned in order to be able to access those movieclips from within the OpenSpace Editor.2) What about all the movie clips in those librarys- how they have been created as movieclips and where from they been imported into the
library *. fla file ?
Paolo Bax
The SmartFoxServer Team
The SmartFoxServer Team