Search found 20 matches

by pengerknitter
04 May 2010, 03:03
Forum: OpenSpace v2 discussions and help
Topic: Avatar Creation in Flash
Replies: 43
Views: 64405

I'm able to import the component into Flash but I'm having difficulty with step 4 - validation.



4) In the Library panel, create a new Symbol of type "Movie clip". In the linkage section flag the "Export for ActionScript" checkbox and enter the name of your class in the "Class" field (while the ...
by pengerknitter
14 Apr 2010, 22:49
Forum: OpenSpace v2 discussions and help
Topic: unable to build flex example
Replies: 11
Views: 19681

Hi guys!, I have a problem with the flex example, I imported the project (OpenSpace_Flex.zip) in Flex 4.0, and compiled whit Flex 3.5 SDK. the compilation generated a new folder called 'bin-debug', this folder I moved to 'SmartFoxServerPRO_1.6.6\Server\webserver\webapps\root\Flex'... but in the ...
by pengerknitter
12 Apr 2010, 18:09
Forum: OpenSpace v2 discussions and help
Topic: creating avatar from scratch in flex
Replies: 7
Views: 13516

what are the guidelines for creating an avatar, i.e. am I restricted to the dimensions of the existing demo avatar or does the engine automatically scale to the appropriate size once the avatar loads?
by pengerknitter
09 Apr 2010, 17:41
Forum: OpenSpace v2 discussions and help
Topic: creating avatar from scratch in flex
Replies: 7
Views: 13516

I now understand the workflow - thanks for pointing me in the right direction.
by pengerknitter
07 Apr 2010, 20:28
Forum: OpenSpace v2 discussions and help
Topic: creating avatar from scratch in flex
Replies: 7
Views: 13516

bax wrote:You have to do it in the FLA, and then re-export the SWC.
I need Flash CS3 for that don't I?
by pengerknitter
07 Apr 2010, 19:17
Forum: OpenSpace v2 discussions and help
Topic: map editing in-game
Replies: 4
Views: 9570

after importing the flex project differently
What does it means?

My first attempt was like this:
extract flex_project zip file
start fb3
file-new project
choose flex_project folder
choose 'main' for project name
manually add swc folder in library path etc.
use regular trace function
build ...
by pengerknitter
07 Apr 2010, 18:55
Forum: OpenSpace v2 discussions and help
Topic: creating avatar from scratch in flex
Replies: 7
Views: 13516

In our example, you will find a Flash FLA file containing the DemoAvatar and DemoGhost movieclips, linking the two classes that extend Avatar. The FLA also contains the avatar graphics and it is exported as a SWC file which is added to the Flex build path. In this way you are able to use FLash ...
by pengerknitter
07 Apr 2010, 03:14
Forum: OpenSpace v2 discussions and help
Topic: linux client can't login to flex example
Replies: 2
Views: 7426

This seems to be a problem related with a bug in the Linux Flash Player. If you search the SmartFoxServer forum you should find some explanations.
Download and install the SFS patch 1.6.8, and use the updated API provided with the patch. This should fix the issue.

I already have 1.6.8 installed ...
by pengerknitter
07 Apr 2010, 03:10
Forum: OpenSpace v2 discussions and help
Topic: map editing in-game
Replies: 4
Views: 9570

bax wrote:Maps are empty intentionally.
After entering EDIT MODE, load the inventory, select one of the items making it appear in a box below the list: now drag the item from the box to the map.
after importing the flex project differently, I was able to place items like you describe - thanks.
by pengerknitter
06 Apr 2010, 21:42
Forum: Other Client API
Topic: Qt support
Replies: 2
Views: 27774

even though I am not an SFS expert, I do have some experience with Qt.
As far as I can tell, SFS features a JAVA API and Qt features Jambi - Java bindings, therefor I believe the answer would be yes.
by pengerknitter
06 Apr 2010, 17:13
Forum: OpenSpace v2 discussions and help
Topic: creating avatar from scratch in flex
Replies: 7
Views: 13516

creating avatar from scratch in flex

A couple of post in this forum discuss how to create an avatar but they all refer to flash.

I'm using fb3 and I'm unclear on how to change the appearance of an avatar.

The documentation mentions that you need to add AvatarLibrary.swf, but the components panel that is mentioned in the same ...
by pengerknitter
05 Apr 2010, 18:48
Forum: OpenSpace v2 discussions and help
Topic: map editing in-game
Replies: 4
Views: 9570

map editing in-game

The flex demo is working, but the rooms are empty - not sure if that is intentional or is my demo not working 100%?

I tried editing the room maps with the in-game editor and I can load the inventory but was unable to place any items - is that a limitation of the demo? According to OS2 main features ...
by pengerknitter
05 Apr 2010, 17:30
Forum: OpenSpace v2 discussions and help
Topic: linux client can't login to flex example
Replies: 2
Views: 7426

linux client can't login to flex example

I had some trouble with openspace v1 on linux client - probably due to old as3 api.
I thought that things would be better with openspace v2, yet I'm not having any luck.

The GUI shows correctly, but after logging in, nothing happens.

The linux client is using the latest flash player (10.x ...
by pengerknitter
05 Apr 2010, 17:22
Forum: OpenSpace v2 discussions and help
Topic: unable to build flex example
Replies: 11
Views: 19681

bax wrote:As the post you referenced says, the problem is with a custom component we created to show some debug info in a console placed on the stage. Simply change the code using standard trace actions.
Thanks for the tip - I'll give that a try
by pengerknitter
04 Apr 2010, 16:36
Forum: OpenSpace v2 discussions and help
Topic: unable to build flex example
Replies: 11
Views: 19681

ok, after crawling the forum a bit more, I found a post regarding an error message I was getting when the demo starts. The problem is described here:
http://forums.smartfoxserver.com/viewtopic.php?t=7052&highlight=argument+count+mismatch

shouldn't this be a sticky? Or at least added to the release ...