The flex demo is working, but the rooms are empty - not sure if that is intentional or is my demo not working 100%?
I tried editing the room maps with the in-game editor and I can load the inventory but was unable to place any items - is that a limitation of the demo? According to OS2 main features, one should be able to select an item from inventory, then select a tile in order to place the item.
map editing in-game
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pengerknitter
- Posts: 20
- Joined: 01 Apr 2010, 05:38
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pengerknitter
- Posts: 20
- Joined: 01 Apr 2010, 05:38
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pengerknitter
- Posts: 20
- Joined: 01 Apr 2010, 05:38
My first attempt was like this:bax wrote:What does it means?pengerknitter wrote:after importing the flex project differently
extract flex_project zip file
start fb3
file-new project
choose flex_project folder
choose 'main' for project name
manually add swc folder in library path etc.
use regular trace function
build project
Improved way:
extract flex_project zip file
start fb3
file-import project
choose flex_project folder
no other changes needed
build project