map editing in-game

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pengerknitter
Posts: 20
Joined: 01 Apr 2010, 05:38

map editing in-game

Post by pengerknitter »

The flex demo is working, but the rooms are empty - not sure if that is intentional or is my demo not working 100%?

I tried editing the room maps with the in-game editor and I can load the inventory but was unable to place any items - is that a limitation of the demo? According to OS2 main features, one should be able to select an item from inventory, then select a tile in order to place the item.
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Bax
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Post by Bax »

Maps are empty intentionally.
After entering EDIT MODE, load the inventory, select one of the items making it appear in a box below the list: now drag the item from the box to the map.
Paolo Bax
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pengerknitter
Posts: 20
Joined: 01 Apr 2010, 05:38

Post by pengerknitter »

bax wrote:Maps are empty intentionally.
After entering EDIT MODE, load the inventory, select one of the items making it appear in a box below the list: now drag the item from the box to the map.
after importing the flex project differently, I was able to place items like you describe - thanks.
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Bax
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Post by Bax »

pengerknitter wrote:after importing the flex project differently
What does it means?
Paolo Bax
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pengerknitter
Posts: 20
Joined: 01 Apr 2010, 05:38

Post by pengerknitter »

bax wrote:
pengerknitter wrote:after importing the flex project differently
What does it means?
My first attempt was like this:
extract flex_project zip file
start fb3
file-new project
choose flex_project folder
choose 'main' for project name
manually add swc folder in library path etc.
use regular trace function
build project

Improved way:
extract flex_project zip file
start fb3
file-import project
choose flex_project folder
no other changes needed
build project
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